gametree1.0:fix
This commit is contained in:
2
.gitignore
vendored
2
.gitignore
vendored
@@ -8,3 +8,5 @@ wheels/
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# Virtual environments
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.venv
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data/
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@@ -5,7 +5,6 @@ import random
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from .model import PlayerId, Action, ActionType, Street
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from .card import Card
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# from .dealing import deal_hand_cards, deal_flop, deal_turn, deal_river
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from .hand_evaluator import HandEvaluator
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from .deck import DeckManager
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@@ -496,6 +495,7 @@ class Game:
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def get_raise_bounds(self, player_id: PlayerId) -> Tuple[Optional[int], Optional[int]]:
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# raise total
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# todo :to raise
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player = self._get_player(player_id)
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if not player:
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return (None, None)
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@@ -557,7 +557,7 @@ class Game:
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# 1.翻牌
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# 2.跟注、加注、弃牌
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# 3.跟注、弃牌
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# 疑问:为什么玩家1可以开启加注轮
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# 疑问:为什么玩家1可以开启加注轮,如果可以开启的话,下面的逻辑需要修改
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if self.invalid_raise:
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if to_call == 0:
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if player.stack > 0:
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@@ -585,6 +585,7 @@ class Game:
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if max_raise_to < min_raise_to:
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if player.stack >= to_call:
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actions.append(ActionType.CALL)
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actions.append(ActionType.ALL_IN)
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else:
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actions.append(ActionType.ALL_IN)
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self.invalid_raise = True
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@@ -596,7 +597,6 @@ class Game:
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return actions
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def evaluate_hand(self, player_id: PlayerId) -> Optional[Any]:
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"""评估玩家手牌"""
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if player_id not in self.hand_cards or len(self.board) < 5:
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return None
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73
test/pg.json
73
test/pg.json
@@ -3,7 +3,8 @@
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"0": "a",
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"1": "b",
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"2": "c",
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"3": "d"
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"3": "d",
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"4": "e"
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},
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"game_state": {
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"players_init": [
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@@ -22,87 +23,41 @@
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[
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3,
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500
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],
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[
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4,
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500
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]
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],
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"dealer_idx": 0,
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"small_blind": 5,
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"big_blind": 10,
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"current_street": "RIVER",
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"current_street": "PREFLOP",
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"all_actions": [
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{
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"type": "CALL",
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"actor": 3,
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"amount": null
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},
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{
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"type": "CALL",
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"actor": 4,
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"amount": null
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},
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{
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"type": "CALL",
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"actor": 0,
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"amount": null
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},
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{
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"type": "CALL",
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"type": "ALL_IN",
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"actor": 1,
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"amount": null
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},
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{
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"type": "BET",
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"actor": 1,
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"amount": 40
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},
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{
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"type": "CALL",
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"type": "ALL_IN",
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"actor": 2,
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"amount": null
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},
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{
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"type": "CALL",
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"actor": 3,
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"amount": null
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},
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{
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"type": "CALL",
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"actor": 0,
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"amount": null
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},
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{
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"type": "BET",
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"actor": 1,
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"amount": 40
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},
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{
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"type": "CALL",
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"actor": 2,
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"amount": null
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},
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{
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"type": "CALL",
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"actor": 3,
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"amount": null
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},
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{
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"type": "CALL",
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"actor": 0,
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"amount": null
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},
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{
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"type": "BET",
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"actor": 1,
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"amount": 40
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},
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{
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"type": "CALL",
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"actor": 2,
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"amount": null
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},
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{
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"type": "CALL",
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"actor": 3,
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"amount": null
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},
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{
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"type": "CALL",
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"actor": 0,
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"amount": null
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}
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]
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}
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57
test/pg.py
57
test/pg.py
@@ -14,6 +14,11 @@ from gametree.model import act_fold, act_call, act_check, act_bet, act_raise, ac
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GAME_FILE = "pg.json"
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def create_file_idx():
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files = list(Path("data").glob("pg_*.json"))
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game_id = len(files) + 1
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return f"data/pg_{game_id:03d}.json"
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def create_simple_game(player_names: List[str],
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small_blind: int = 5,
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big_blind: int = 10,
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@@ -44,31 +49,6 @@ def save_simple_game(path: str, game: Game, players) -> None:
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}
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p.write_text(json.dumps(data, indent=2), encoding="utf-8")
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# 单开不加载
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# def load_simple_game(path: str) -> Tuple[Game, Dict[int,str]]:
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# p = Path(path)
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# data = json.loads(p.read_text(encoding="utf-8"))
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# player_names = {int(k): v for k, v in data["player_names"].items()}
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# gs = data["game_state"]
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# players_init = [(PlayerId(pid), stack) for pid, stack in gs.get("players_init", [])]
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# game = Game(players_init=players_init,
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# dealer_idx=gs.get("dealer_idx", 0),
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# small_blind=gs.get("small_blind", 5),
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# big_blind=gs.get("big_blind", 10))
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# for ad in gs.get("all_actions", []):
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# try:
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# act = Action(type=ActionType[ad["type"]], actor=PlayerId(ad["actor"]), amount=ad.get("amount"))
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# game.add_action(act)
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# except Exception:
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# continue
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# target = gs.get("current_street")
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# if target:
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# from .model import Street as _Street
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# target_st = _Street[target]
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# while game.current_street != target_st and not getattr(game, "terminal", False):
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# game.advance_to_next_street()
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# return game, player_names
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def display_game_status(game: Game, player_names: Dict[int,str], show_cards_for: Optional[str] = None) -> None:
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print(f"Street: {game.current_street.name}")
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board = game.get_current_board()
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@@ -184,7 +164,7 @@ def main():
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return None, None
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def cmd_set(args):
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global GAME, P_NAME, P_IDS
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global GAME, P_NAME, P_IDS, GAME_FILE
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input_line = args.split()
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if len(input_line) < 3:
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print("usage: set <small>/<big> [player ...] [--stack N]")
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@@ -199,7 +179,7 @@ def main():
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if len(input_line) >= 4 and input_line[-2] == '--stack':
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stack = int(input_line[-1])
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names = input_line[1:-2]
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GAME_FILE = create_file_idx()
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game, pname_map, pids = create_simple_game(names,
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small_blind=int(blinds[0]),
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big_blind=int(blinds[1]),
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@@ -257,14 +237,6 @@ def main():
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def cmd_status(args):
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# 单开
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# if GAME is None:
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# if os.path.exists(GAME_FILE):
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# g, names = load_simple_game(GAME_FILE)
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# display_game_status(g, names, show_cards_for=args.strip() if args else None)
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# else:
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# print("no game")
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# else:
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if GAME is None or P_NAME is None:
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print("no game to display")
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return
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@@ -288,24 +260,14 @@ def main():
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save_simple_game(GAME_FILE, GAME, P_NAME)
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print(" saved", GAME_FILE)
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# def cmd_load(args):
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# global GAME, P_NAME, P_IDS
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# if not os.path.exists(GAME_FILE):
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# print("no saved game file.")
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# return
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# GAME, P_NAME = load_simple_game(GAME_FILE)
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# P_IDS = [PlayerId(i, name) for i, name in P_NAME.items()]
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# print(" Loaded", GAME_FILE)
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# display_game_status(GAME, P_NAME)
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# display_player_turn()
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def cmd_reset(args):
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global GAME, P_NAME, P_IDS
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global GAME, P_NAME, P_IDS, GAME_FILE
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if os.path.exists(GAME_FILE):
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os.remove(GAME_FILE)
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GAME = None
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P_NAME = None
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P_IDS = None
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GAME_FILE = "pg.json"
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print(" reset game file")
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def cmd_help(args):
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@@ -314,7 +276,6 @@ def main():
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print(" act <player> <fold|call|check|bet|raise|all_in> [amount]")
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print(" status [player|all] ")
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print(" save ")
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# print(" load ") 单开不加载
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print(" reset ")
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print(" ? ")
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print(" q|e ")
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