shortdeck1.2

This commit is contained in:
2025-10-09 15:27:17 +08:00
parent 7071eaa12b
commit 4763f9a630
19 changed files with 615 additions and 250 deletions

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@@ -10,6 +10,9 @@ if TYPE_CHECKING:
from .agent import Agent
from .card import Card
from .game_stage import GameStage, PlayerState, BlindConfig
from .side_pot import SidePotManager
from .hand_evaluator import HandEvaluator
from .hand_ranking import HandRanking
class Simulation:
@@ -35,6 +38,10 @@ class Simulation:
self.min_raise = self.blind_config.big_blind
self.dealer_position = -1
# 边池管理和筹码
self.side_pot_manager = SidePotManager()
self.stacks: List[int] = [1000] * len(agents) # 默认筹码
self.new_round()
def new_round(self):
@@ -54,6 +61,9 @@ class Simulation:
self.last_raise_amount = 0
self.min_raise = self.blind_config.big_blind
# 重置边池管理器
self.side_pot_manager.reset()
# 设置盲注
self._setup_blinds()
@@ -61,7 +71,6 @@ class Simulation:
self.dealer_position = random.choice(range(len(self.agents)))
def _setup_blinds(self):
"""设置盲注"""
num_players = len(self.agents)
# 至少需要2个玩家才能设置盲注
@@ -78,25 +87,31 @@ class Simulation:
return
# 扣除小盲
self.pot[sb_pos] = self.blind_config.small_blind
self.total_pot += self.blind_config.small_blind
sb_amount = min(self.blind_config.small_blind, self.stacks[sb_pos])
self.pot[sb_pos] = sb_amount
self.stacks[sb_pos] -= sb_amount
self.total_pot += sb_amount
self.side_pot_manager.add_investment(sb_pos, sb_amount)
self.history.append({
"pid": sb_pos,
"action": "small_blind",
"amount": self.blind_config.small_blind
"amount": sb_amount
})
# 扣除大盲
self.pot[bb_pos] = self.blind_config.big_blind
self.total_pot += self.blind_config.big_blind
bb_amount = min(self.blind_config.big_blind, self.stacks[bb_pos])
self.pot[bb_pos] = bb_amount
self.stacks[bb_pos] -= bb_amount
self.total_pot += bb_amount
self.side_pot_manager.add_investment(bb_pos, bb_amount)
self.history.append({
"pid": bb_pos,
"action": "big_blind",
"amount": self.blind_config.big_blind
"amount": bb_amount
})
# 首个行动玩家
self.current_turn = self.blind_config.get_first_to_act(self.current_stage, num_players)
self.current_turn = self.blind_config.get_first_to_act(self.current_stage, num_players, self.dealer_position)
self.last_raise_amount = self.blind_config.big_blind
def player_cards(self, pid) -> List[Card]:
@@ -114,19 +129,113 @@ class Simulation:
return []
def get_current_max_bet(self) -> int:
"""
获取当前最高下注额, 用于计算跟注金额
"""
return max(self.pot) if self.pot else 0
def get_call_amount(self, pid) -> int:
"""
计算玩家跟注所需金额
跟注金额
"""
if pid >= len(self.pot):
return 0
max_pot = self.get_current_max_bet()
return max(0, max_pot - self.pot[pid])
def get_min_raise_amount(self, pid) -> int:
"""最小加注金额"""
call_amount = self.get_call_amount(pid)
min_raise = call_amount + max(self.last_raise_amount, self.blind_config.big_blind)
return min_raise
def get_max_bet_amount(self, pid) -> int:
"""最大下注金额(剩余筹码)"""
if pid >= len(self.stacks):
return 0
return self.stacks[pid]
def is_all_in_amount(self, pid, amount) -> bool:
"""检查是否为allin"""
return amount >= self.stacks[pid]
def validate_bet_amount(self, pid, action, amount) -> tuple[bool, str, int]:
"""
验证下注金额合法性
"""
if pid >= len(self.stacks):
return False, "无效玩家", amount
available_stack = self.stacks[pid]
call_amount = self.get_call_amount(pid)
if action == "fold":
return True, "", 0
elif action == "check":
if call_amount > 0:
return False, "不能过牌,需跟注或弃牌", 0
return True, "", 0
elif action == "call":
if call_amount == 0:
return False, "不需要跟注", 0
# All-in call
if call_amount >= available_stack:
return True, "", available_stack
return True, "", call_amount
elif action in ["bet", "raise"]:
if amount <= 0:
return False, "无效下注金额", amount
# allin
if amount >= available_stack:
return True, "", available_stack
if action == "raise":
min_raise = self.get_min_raise_amount(pid)
if amount < min_raise:
return False, f"最小加注金额为 {min_raise}", amount
if action == "bet" and max(self.pot) == 0:
if amount < self.blind_config.big_blind:
return False, f"最小下注金额为 {self.blind_config.big_blind}", amount
return True, "", amount
return False, "无效行为", amount
def get_available_actions(self, pid: int) -> dict:
if pid != self.current_turn:
return {"can_act": False, "reason": "不是你的回合"}
if pid >= len(self.player_states):
return {"can_act": False, "reason": "无效玩家"}
state = self.player_states[pid]
if state in [PlayerState.FOLDED, PlayerState.ALLIN, PlayerState.OUT]:
return {"can_act": False, "reason": f"Player state: {state}"}
call_amount = self.get_call_amount(pid)
available_stack = self.stacks[pid]
actions = {
"can_act": True,
"can_fold": True,
"can_check": call_amount == 0,
"can_call": call_amount > 0 and call_amount < available_stack,
"can_bet": max(self.pot) == 0 and available_stack > 0,
"can_raise": call_amount > 0 and available_stack > call_amount,
"can_allin": available_stack > 0,
"call_amount": call_amount,
"min_bet": self.blind_config.big_blind if max(self.pot) == 0 else 0,
"min_raise": self.get_min_raise_amount(pid) if call_amount > 0 else 0,
"max_bet": available_stack,
"stack": available_stack
}
return actions
def is_betting_round_complete(self) -> bool:
"""
@@ -138,37 +247,59 @@ class Simulation:
if len(active_players) <= 1:
return True
# 检查所有active玩家是否都已投入相同金额
# 检查所有active玩家是否都已投入相同金额,且所有人都已经行动过
max_pot = self.get_current_max_bet()
for i in active_players: # allin玩家不要求跟注
if self.pot[i] < max_pot and self.player_states[i] != PlayerState.ALLIN:
return False
return True
# 统计还需要行动的玩家
players_need_action = []
for i in active_players:
# allin
if self.player_states[i] == PlayerState.ALLIN:
continue
# 投入金额不足的玩家需要行动
if self.pot[i] < max_pot:
players_need_action.append(i)
# Active状态的玩家如果还没有在本轮行动过也需要行动
elif self.player_states[i] == PlayerState.ACTIVE:
# 在翻前,大盲玩家即使投入了足够金额,也有权行动一次
if (self.current_stage == GameStage.PREFLOP and
i == self.blind_config.get_bb_position(len(self.agents), self.dealer_position)):
# 检查大盲是否已经行动过(除了盲注)
bb_actions = [h for h in self.history if h.get('pid') == i and h.get('action') not in ['big_blind']]
if not bb_actions:
players_need_action.append(i)
return len(players_need_action) == 0
def advance_to_next_street(self):
if self.current_stage == GameStage.FINISHED:
return
next_stage = GameStage.get_next_stage(self.current_stage)
if next_stage is None:
self.current_stage = GameStage.FINISHED
self.complete_hand()
return
self.current_stage = next_stage
active_players = self.get_active_players()
if len(active_players) <= 1:
self.current_stage = GameStage.FINISHED
self.complete_hand()
return
# 重置下注轮状态
self.betting_round_complete = False
#### 重置pot为累计投入 (不清零,为了计算边池)
# 重置行动状态
for i, state in enumerate(self.player_states):
if state == PlayerState.CALLED:
self.player_states[i] = PlayerState.ACTIVE
# 设置首个行动玩家
# 首个行动玩家
num_players = len(self.agents)
self.current_turn = self.blind_config.get_first_to_act(self.current_stage, num_players)
self.current_turn = self.blind_config.get_first_to_act(self.current_stage, num_players, self.dealer_position)
self.last_raise_amount = 0
self.min_raise = self.blind_config.big_blind
@@ -179,21 +310,25 @@ class Simulation:
return pos
return None
def get_side_pots(self) -> List:
active_players = [
i for i, state in enumerate(self.player_states)
if state not in [PlayerState.FOLDED, PlayerState.OUT]
]
return self.side_pot_manager.create_side_pots(active_players)
def node_info(self) -> Dict:
if self.current_turn >= len(self.pot):
return {"bet_min": self.min_raise, "bet_max": 0, "call_amount": 0}
# 跟注
call_amount = self.get_call_amount(self.current_turn)
actions = self.get_available_actions(self.current_turn)
return {
"bet_min": max(self.min_raise, call_amount + self.min_raise),
"bet_max": 100, ########## 需要从ArenaGame获取实际大小
"call_amount": call_amount
"bet_min": actions.get("min_bet", self.min_raise),
"bet_max": actions.get("max_bet", 100),
"call_amount": actions.get("call_amount", 0)
}
def apply_action(self, pid, action, amount):
"""
应用玩家动作
"""
if pid != self.current_turn:
raise ValueError(f"不是玩家 {pid} 的回合")
@@ -201,6 +336,14 @@ class Simulation:
raise ValueError(f"玩家 {pid} 无法行动,当前状态: {self.player_states[pid]}")
action = action.lower()
# 验证动作合法性
is_valid, error_msg, adjusted_amount = self.validate_bet_amount(pid, action, amount or 0)
if not is_valid:
raise ValueError(error_msg)
# 使用调整后的金额
amount = adjusted_amount
self.history.append({"pid": pid, "action": action, "amount": amount})
@@ -212,10 +355,19 @@ class Simulation:
if call_amount == 0:
# check
self.history[-1]["action"] = "check"
self.player_states[pid] = PlayerState.CALLED
else:
self.pot[pid] += call_amount
self.total_pot += call_amount
self.player_states[pid] = PlayerState.CALLED
# 检查是否all-in
actual_amount = min(call_amount, self.stacks[pid])
if actual_amount >= self.stacks[pid]:
self.player_states[pid] = PlayerState.ALLIN
else:
self.player_states[pid] = PlayerState.CALLED
self.pot[pid] += actual_amount
self.stacks[pid] -= actual_amount
self.total_pot += actual_amount
self.side_pot_manager.add_investment(pid, actual_amount)
elif action == "check":
call_amount = self.get_call_amount(pid)
@@ -226,19 +378,25 @@ class Simulation:
elif action in ("bet", "raise"):
if amount is None:
raise ValueError(f"{action} 需要指定金额")
# 加注需要补齐跟注金额
call_amount = self.get_call_amount(pid)
total_amount = call_amount + (amount or 0)
self.pot[pid] += total_amount
self.total_pot += total_amount
# 检查是否all-in
actual_amount = min(amount, self.stacks[pid])
if actual_amount >= self.stacks[pid]:
self.player_states[pid] = PlayerState.ALLIN
else:
self.player_states[pid] = PlayerState.CALLED
if amount and amount > 0:
self.last_raise_amount = amount
self.min_raise = amount
self.player_states[pid] = PlayerState.CALLED
self.pot[pid] += actual_amount
self.stacks[pid] -= actual_amount
self.total_pot += actual_amount
self.side_pot_manager.add_investment(pid, actual_amount)
# 其他跟注的玩家
# 更新最后加注金额
call_amount = self.get_call_amount(pid)
raise_amount = actual_amount - call_amount
if raise_amount > 0:
self.last_raise_amount = raise_amount
self.min_raise = raise_amount
for i, state in enumerate(self.player_states):
if i != pid and state == PlayerState.CALLED:
self.player_states[i] = PlayerState.ACTIVE
@@ -285,3 +443,128 @@ class Simulation:
f.write(json.dumps(self.to_save_data()))
f.write("\n")
self.saved = True
def evaluate_player_hand(self, pid: int) -> Optional[HandRanking]:
"""评估玩家手牌强度"""
if pid >= len(self.agents):
return None
if self.player_states[pid] == PlayerState.FOLDED:
return None
try:
# 获取玩家手牌
player_cards = self.player_cards(pid)
# 获取公共牌
board_cards = self.board_cards(self.current_stage.value)
# 至少需要5张牌才能评估
all_cards = player_cards + board_cards
if len(all_cards) < 5:
return None
# 如果正好5张牌直接评估
if len(all_cards) == 5:
return HandEvaluator.evaluate5Cards(all_cards)
# 如果超过5张牌找最佳组合
return HandEvaluator.evaluateHand(all_cards)
except Exception as e:
print(f"评估玩家 {pid} 手牌时出错: {e}")
return None
def get_active_players(self) -> List[int]:
return [i for i, state in enumerate(self.player_states)
if state not in [PlayerState.FOLDED, PlayerState.OUT]]
def is_hand_complete(self) -> bool:
active_players = self.get_active_players()
if len(active_players) <= 1:
return True
# 到达河牌且所有下注完成
if (self.current_stage == GameStage.FINISHED or
(self.current_stage == GameStage.RIVER and self.betting_round_complete)):
return True
return False
def determine_winners(self) -> Dict[int, HandRanking]:
active_players = self.get_active_players()
if not active_players:
return {}
if len(active_players) == 1:
return {active_players[0]: None} # 不需要摊牌
# 多人摊牌
hand_rankings = {}
for pid in active_players:
ranking = self.evaluate_player_hand(pid)
if ranking is not None:
hand_rankings[pid] = ranking
return hand_rankings
def distribute_pot(self) -> Dict[int, int]:
winners = self.determine_winners()
if not winners:
return {}
# 只有一人获胜(其他人弃牌)
if len(winners) == 1 and list(winners.values())[0] is None:
winner_id = list(winners.keys())[0]
return {winner_id: self.total_pot}
# 多人摊牌,使用边池分配
if len(winners) > 1:
#转换HandRanking为数值强度
hand_strengths = {}
for pid, ranking in winners.items():
if ranking is not None:
hand_strengths[pid] = ranking.get_strength()
else:
hand_strengths[pid] = 0 # 弃牌玩家
return self.side_pot_manager.distribute_winnings(hand_strengths)
return {}
def complete_hand(self) -> Dict:
if not self.is_hand_complete():
return {"complete": False, "message": "牌局未结束"}
winners = self.determine_winners()
winnings = self.distribute_pot()
# 更新筹码
for pid, amount in winnings.items():
if pid < len(self.stacks):
self.stacks[pid] += amount
self.current_stage = GameStage.FINISHED
result = {
"complete": True,
"winners": list(winners.keys()),
"winnings": winnings,
"final_stacks": self.stacks.copy(),
"showdown_hands": {}
}
# 摊牌信息
for pid, ranking in winners.items():
if ranking is not None:
result["showdown_hands"][pid] = {
"cards": [str(card) for card in self.player_cards(pid)],
"hand_type": ranking.hand_type.type_name,
"description": str(ranking)
}
return result