shortdeck1.1
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57
shortdeck_arena/hand_ranking.py
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57
shortdeck_arena/hand_ranking.py
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from enum import Enum
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from typing import List, Tuple
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from .card import Card, Rank
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class HandType(Enum):
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HIGH_CARD = (1, "High Card")
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ONE_PAIR = (2, "Pair")
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TWO_PAIR = (3, "Two Pair")
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THREE_OF_A_KIND = (4, "Three of a Kind")
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STRAIGHT = (5, "Straight")
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FLUSH = (6, "Flush")
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FULL_HOUSE = (7, "Full House")
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FOUR_OF_A_KIND = (8, "Four of a Kind")
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STRAIGHT_FLUSH = (9, "Straight Flush")
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ROYAL_FLUSH = (10, "Royal Flush")
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def __new__(cls, strength, name):
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obj = object.__new__(cls)
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obj._value_ = strength
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obj.strength = strength
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obj.type_name = name
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return obj
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class HandRanking:
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def __init__(self, hand_type: HandType, key_ranks: List[Rank], cards: List[Card]):
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self.hand_type = hand_type
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self.key_ranks = key_ranks # 用于比较的关键点数
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self.cards = cards # 组成这个ranking的5张牌
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def __str__(self):
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if self.hand_type == HandType.FOUR_OF_A_KIND:
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return f"Quad({self.key_ranks[0].symbol})"
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elif self.hand_type == HandType.FULL_HOUSE:
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return f"Full House({self.key_ranks[0].symbol} over {self.key_ranks[1].symbol})"
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elif self.hand_type == HandType.FLUSH:
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return f"Flush({self.key_ranks[0].symbol} high)"
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elif self.hand_type == HandType.STRAIGHT:
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return f"Straight({self.key_ranks[0].symbol} high)"
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elif self.hand_type == HandType.STRAIGHT_FLUSH:
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if self.key_ranks[0] == Rank.ACE:
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return "Royal Flush"
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else:
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return f"Straight Flush({self.key_ranks[0].symbol} high)"
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elif self.hand_type == HandType.ROYAL_FLUSH:
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return "Royal Flush"
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elif self.hand_type == HandType.THREE_OF_A_KIND:
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return f"Three of a Kind({self.key_ranks[0].symbol})"
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elif self.hand_type == HandType.TWO_PAIR:
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return f"Two Pair({self.key_ranks[0].symbol} and {self.key_ranks[1].symbol})"
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elif self.hand_type == HandType.ONE_PAIR:
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return f"Pair({self.key_ranks[0].symbol})"
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else:
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return f"High Card({self.key_ranks[0].symbol})"
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