shortdeck1.0

This commit is contained in:
2025-09-30 18:09:49 +08:00
commit ee95b8e049
24 changed files with 532 additions and 0 deletions

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41
shortdeck_arena/agent.py Normal file
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from __future__ import annotations
from typing import TYPE_CHECKING
if TYPE_CHECKING:
from .simulation import Simulation
class Agent:
def __init__(self, pid: int):
self.pid = pid
def try_act(self, sim: 'Simulation'):
return None
def __str__(self):
return f"Agent({self.pid})"
class HumanAgent(Agent):
def try_act(self, sim: 'Simulation'):
return None
def __str__(self):
return "HumanAgent"
class RandomAgent(Agent):
def try_act(self, sim: 'Simulation'):
import random
info = sim.node_info()
choices = ["fold", "call"]
if info.get("bet_max", 0) > 0:
choices.append("bet")
action = random.choice(choices)
if action == "bet":
amt = random.randint(max(1, info.get("bet_min", 1)), info.get("bet_max", 1))
sim.apply_action(self.pid, "bet", amt)
else:
sim.apply_action(self.pid, action)

52
shortdeck_arena/card.py Normal file
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"""ShortDeck card model (6-A, 36 cards)."""
from __future__ import annotations
from enum import IntEnum
from typing import List
class Suit(IntEnum):
S = 0
H = 1
D = 2
C = 3
def __str__(self) -> str:
return "shdc"[self.value]
class Rank(IntEnum):
R6 = 6
R7 = 7
R8 = 8
R9 = 9
RT = 10
RJ = 11
RQ = 12
RK = 13
RA = 14
def __str__(self):
if self.value <= 9:
return str(self.value)
return {10: "T", 11: "J", 12: "Q", 13: "K", 14: "A"}[self.value]
class Card:
def __init__(self, rank: Rank, suit: Suit):
self.rank = rank
self.suit = suit
def __repr__(self) -> str:
return f"{str(self.rank)}{str(self.suit)}"
def __str__(self) -> str:
return self.__repr__()
@classmethod
def all_short(cls) -> List["Card"]:
cards: List[Card] = []
for r in [Rank.R6, Rank.R7, Rank.R8, Rank.R9, Rank.RT, Rank.RJ, Rank.RQ, Rank.RK, Rank.RA]:
for s in Suit:
cards.append(Card(r, s))
return cards

23
shortdeck_arena/main.py Normal file
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from __future__ import annotations
from pathlib import Path
from .agent import HumanAgent, RandomAgent
from .simulation import Simulation
def main():
agents = [HumanAgent(0), RandomAgent(1)]
sim = Simulation(agents)
print("Player cards:")
for i in range(len(agents)):
print(i, sim.player_cards(i))
print("Random agent acting...")
agents[1].try_act(sim)
print("History:", sim.history)
sim.dump_data(Path.cwd() / "shortdeck_arena_history.jsonl")
if __name__ == "__main__":
main()

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from __future__ import annotations
import json
import random
from pathlib import Path
from typing import List, Dict, Optional
from typing import TYPE_CHECKING
if TYPE_CHECKING:
from .agent import Agent
from .card import Card
class Simulation:
def __init__(self, agents: List[Agent]):
self.agents = agents
self.history: List[Dict] = []
self.cards: List[Card] = []
self.saved = False
self.new_round()
def new_round(self):
self.history = []
self.cards = Card.all_short()
random.shuffle(self.cards)
self.saved = False
def player_cards(self, pid: int) -> List[Card]:
return self.cards[pid * 2 : pid * 2 + 2]
def board_cards(self, street: str) -> List[Card]:
nplayers = len(self.agents)
idx_start = nplayers * 2
if street == "flop":
return self.cards[idx_start: idx_start + 3]
if street == "turn":
return self.cards[idx_start: idx_start + 4]
if street == "river":
return self.cards[idx_start: idx_start + 5]
return []
def node_info(self) -> Dict:
return {"bet_min": 1, "bet_max": 100}
def apply_action(self, pid: int, action: str, amount: Optional[int] = None):
self.history.append({"pid": pid, "action": action, "amount": amount})
def to_save_data(self) -> Dict:
players = [f"Agent{a.pid}" for a in self.agents]
return {
"history": self.history,
"players": players,
"player_cards": ["".join(str(c) for c in self.player_cards(i)) for i in range(len(self.agents))],
"board": "".join(str(c) for c in self.board_cards("river")),
}
def dump_data(self, path: Path | None = None):
if self.saved:
return
if path is None:
path = Path.cwd() / "shortdeck_arena_history.jsonl"
with path.open("a", encoding="utf-8") as f:
f.write(json.dumps(self.to_save_data(), ensure_ascii=False))
f.write("\n")
self.saved = True

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{"history": [{"pid": 0, "action": "check", "amount": null}], "players": ["Agent0", "Agent1"], "player_cards": ["8s7s", "8cQd"], "board": "Js9d6hAs8d"}
{"history": [{"pid": 0, "action": "check", "amount": null}], "players": ["Agent0", "Agent1"], "player_cards": ["Jc6d", "9hKc"], "board": "Th7dJd6s7h"}
{"history": [{"pid": 0, "action": "check", "amount": null}], "players": ["Agent0", "Agent1"], "player_cards": ["9c7c", "7s7d"], "board": "9sAcQc9hAh"}
{"history": [{"pid": 0, "action": "check", "amount": null}], "players": ["Agent0", "Agent1"], "player_cards": ["Ac6s", "8hQs"], "board": "9s8s9h7cJh"}
{"history": [{"pid": 0, "action": "check", "amount": null}], "players": ["Agent0", "Agent1"], "player_cards": ["Kc6c", "9hKs"], "board": "8dJs7h7dTs"}
{"history": [{"pid": 0, "action": "check", "amount": null}], "players": ["Agent0", "Agent1"], "player_cards": ["AhTd", "QcTc"], "board": "9hKdKcQh7h"}

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from __future__ import annotations
from typing import List, Dict, Optional
from pathlib import Path
from shortdeck_arena.simulation import Simulation
from shortdeck_arena.agent import HumanAgent
import uuid
class ArenaGame:
def __init__(self, starting_stack: int = 1000, max_players: int = 6):
self.agents = []
self.player_names: List[str] = []
self.starting_stack = starting_stack
self.max_players = max_players
self.sim: Optional[Simulation] = None
self.stacks: List[int] = []
self.current_turn: int = 0
self.pot: int = 0
self.game_id = [str(name) for name in self.player_names]
def join_game(self, name: str) -> int:
if len(self.player_names) >= self.max_players:
raise ValueError("table full")
pid = len(self.player_names)
self.player_names.append(name)
agent = HumanAgent(pid)
self.agents.append(agent)
self.stacks.append(self.starting_stack)
self.sim = Simulation(self.agents)
return pid
def info(self, player_id) -> Dict:
if not self.sim:
return {
"game_id": self.game_id,
"players": self.player_names,
"stacks": [],
"dealer_index": 0,
"current_turn": 0,
"pot": 0,
"stage": "preflop",
"actions": {},
"player_cards": [],
"board_cards": [],
}
player_cards = []
board_cards = []
try:
if player_id is not None and 0 <= player_id < len(self.agents):
player_cards = [str(c) for c in self.sim.player_cards(player_id)]
except Exception:
player_cards = []
try:
board_cards = [str(c) for c in self.sim.board_cards("river")]
except Exception:
board_cards = []
return {
"game_id": self.game_id,
"players": self.player_names,
"stacks": list(self.stacks),
"dealer_index": 0,
"current_turn": self.current_turn,
"pot": self.pot,
"stage": "preflop",
"actions": {"bet_min": 1, "bet_max": 100},
"player_cards": player_cards,
"board_cards": board_cards,
}
def apply_action(self, pid: int, action: str, amount: Optional[int] = None):
if not self.sim:
raise ValueError("no game")
if pid != self.current_turn:
raise ValueError("not your turn")
action = action.lower()
if action == "check":
pass
elif action == "bet":
if amount is None:
raise ValueError("bet requires amount")
if amount < 0:
raise ValueError("invalid amount")
if amount > self.stacks[pid]:
amount = self.stacks[pid]
self.stacks[pid] -= amount
self.pot += amount
elif action == "fold":
self.stacks[pid] = 0
else:
raise ValueError(f"unknown action: {action}")
self.sim.apply_action(pid, action, amount)
self.sim.dump_data(Path.cwd() / "shortdeck_arena_history.jsonl")
if len(self.agents) > 0:
self.current_turn = (self.current_turn + 1) % len(self.agents)
@property
def history(self) -> List[Dict]:
if not self.sim:
return []
return self.sim.history

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{"history": [{"pid": 0, "action": "check", "amount": null}]}
{"history": [{"pid": 0, "action": "check", "amount": null}, {"pid": 1, "action": "bet", "amount": 10}]}
{"history": [{"pid": 0, "action": "check", "amount": null}]}
{"history": [{"pid": 0, "action": "check", "amount": null}, {"pid": 1, "action": "bet", "amount": 10}]}

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shortdeck_server/main.py Normal file
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from fastapi import FastAPI, HTTPException
from pydantic import BaseModel
from .persistence import append_game_history
from .arena_adapter import ArenaGame
app = FastAPI(title="shortdeck-server")
GAME = ArenaGame()
class JoinRequest(BaseModel):
name: str
class JoinResponse(BaseModel):
player_id: int
name: str
class ActionRequest(BaseModel):
player_id: int
action: str
amount: int | None = None
@app.post("/join", response_model=JoinResponse)
def join(req: JoinRequest):
try:
player_id = GAME.join_game(req.name)
except ValueError as e:
raise HTTPException(status_code=400, detail=str(e)) from e
return JoinResponse(player_id=player_id, name=req.name)
@app.get("/get_game_state")
def get_game_state(player_id):
try:
state = GAME.info(player_id)
except Exception as e:
raise HTTPException(status_code=500, detail=str(e)) from e
return state
@app.post("/apply_action")
def apply_action(req: ActionRequest):
try:
GAME.apply_action(req.player_id, req.action, req.amount)
append_game_history(GAME.game_id, {"history": GAME.history})
except ValueError as e:
raise HTTPException(status_code=400, detail=str(e)) from e
return {"ok": True}

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from __future__ import annotations
import json
from pathlib import Path
from typing import Any, Dict
DATA_DIR = Path(__file__).parent.joinpath("data")
DATA_DIR.mkdir(exist_ok=True)
def append_game_history(game_id, entry):
file = DATA_DIR / f"{game_id}.jsonl"
with file.open("a", encoding="utf-8") as f:
f.write(json.dumps(entry))
f.write("\n")

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from __future__ import annotations
import argparse
import random
import time
from typing import Any, Dict, Optional
import requests
BASE_PATH = "/get_game_state"
APPLY_PATH = "/apply_action"
def fetch_game_state(base_url: str, player_id: int) -> Dict[str, Any]:
resp = requests.get(f"{base_url.rstrip('/')}{BASE_PATH}", params={"player_id": player_id}, timeout=5)
resp.raise_for_status()
return resp.json()
def post_action(base_url: str, player_id: int, action: str, amount: Optional[int]):
payload = {"player_id": player_id, "action": action}
if amount is not None:
payload["amount"] = amount
resp = requests.post(f"{base_url.rstrip('/')}{APPLY_PATH}", json=payload, timeout=5)
resp.raise_for_status()
return resp.json()
def choose_random_action(info: Dict[str, Any]) -> Optional[tuple[str, Optional[int]]]:
actions = info.get("actions")
if not actions:
return None
is_check = actions.get("is_check") or False
call_amount = int(actions.get("call", 0))
bet_min = int(actions.get("bet_min", 0))
bet_max = int(actions.get("bet_max", 0))
choices = [("fold", None)]
if call_amount > 0:
choices.append(("call", call_amount))
if bet_max >= bet_min and bet_max > 0:
choices.append(("bet", random.randint(bet_min, bet_max)))
choices.append(("allin", bet_max))
return random.choice(choices)
def run_loop(base_url: str, player_id: int, interval: float = 2.0, seed: Optional[int] = None):
if seed is not None:
random.seed(seed)
print(f"RandomAgent connecting to {base_url} as player_id={player_id}")
while True:
try:
info = fetch_game_state(base_url, player_id)
except Exception as e:
print(f"failed to fetch game state: {e}")
time.sleep(interval)
continue
action = choose_random_action(info)
if action is None:
time.sleep(interval)
continue
try:
act, amt = action
print(f"posting action {act} {amt}")
post_action(base_url, player_id, act, amt)
except Exception as e:
print(f"failed to post action: {e}")
time.sleep(interval)
def main(argv: list[str] | None = None) -> int:
parser = argparse.ArgumentParser()
parser.add_argument("--server", default="http://localhost:8000")
parser.add_argument("--player_id", type=int, default=1)
parser.add_argument("--interval", type=float, default=2.0)
parser.add_argument("--seed", type=int, default=None)
args = parser.parse_args(argv)
try:
run_loop(args.server, args.player_id, args.interval, args.seed)
except KeyboardInterrupt:
print("stopped")
return 0
return 0
if __name__ == "__main__":
raise SystemExit(main())

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fastapi>=0.95.0
uvicorn>=0.22.0
pydantic>=1.10.0
requests>=2.30.0

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from __future__ import annotations
from shortdeck_server.arena_adapter import ArenaGame
def test_join_and_actions():
g = ArenaGame(starting_stack=100, max_players=3)
pid0 = g.join_game("aa")
pid1 = g.join_game("bb")
assert pid0 == 0
assert pid1 == 1
state = g.info()
assert state["stacks"] == [100, 100]
try:
g.apply_action(1, "fold")
except ValueError as e:
assert "not your turn" in str(e)
g.apply_action(0, "check")
assert g.current_turn == 1
g.apply_action(1, "bet", 10)
assert g.pot == 10
assert g.stacks[1] == 90
assert g.history[-1]["action"] == "bet"

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from __future__ import annotations
import json
from fastapi.testclient import TestClient
from shortdeck_server.main import app
client = TestClient(app)
def pretty(o):
print(json.dumps(o, ensure_ascii=False, indent=2))
def run():
print('POST /join aa')
r = client.post('/join', json={'name':'aa'})
pretty(r.json())
print('POST /join bb')
r = client.post('/join', json={'name':'bb'})
pretty(r.json())
print('GET /get_game_state?player_id=0')
r = client.get('/get_game_state', params={'player_id':0})
pretty(r.json())
print('POST /apply_action check by pid=0')
r = client.post('/apply_action', json={'player_id':0, 'action':'check'})
pretty(r.json())
print('POST /apply_action bet 10 by pid=1')
r = client.post('/apply_action', json={'player_id':1, 'action':'bet', 'amount':10})
pretty(r.json())
if __name__ == '__main__':
run()