from typing import List, Tuple, Dict from collections import Counter from itertools import combinations from .card import Card, Rank, Suit from .hand_ranking import HandRanking, HandType class HandEvaluator: @staticmethod def evaluateHand(cards) -> HandRanking: """ 从7张牌中找出最好的5张牌组合 """ if len(cards) != 7: raise ValueError(f"Expected 7 cards, got {len(cards)}") best_ranking = None best_cards = None # 所有可能的5张牌组合 for five_cards in combinations(cards, 5): ranking = HandEvaluator.evaluate5Cards(list(five_cards)) if best_ranking is None or ranking > best_ranking: best_ranking = ranking best_cards = list(five_cards) best_ranking.cards = best_cards return best_ranking @staticmethod def evaluate5Cards(cards) -> HandRanking: if len(cards) != 5: raise ValueError(f"Expected 5 cards, got {len(cards)}") # 按点数排序(降序) sorted_cards = sorted(cards, key=lambda c: c.rank.numeric_value, reverse=True) ranks = [card.rank for card in sorted_cards] suits = [card.suit for card in sorted_cards] # 统计点数出现次数 rank_counts = Counter(ranks) count_values = sorted(rank_counts.values(), reverse=True) # 同花 is_flush = len(set(suits)) == 1 # 顺子 is_straight, straight_high = HandEvaluator._isStraight(ranks) # 根据牌型返回相应的HandRanking if is_straight and is_flush: if straight_high == Rank.ACE and ranks == [Rank.ACE, Rank.KING, Rank.QUEEN, Rank.JACK, Rank.TEN]: return HandRanking(HandType.ROYAL_FLUSH, [Rank.ACE], sorted_cards) # 皇家同花顺 else: return HandRanking(HandType.STRAIGHT_FLUSH, [straight_high], sorted_cards) # 同花顺 elif count_values == [4, 1]: # 四条 quad_rank = [rank for rank, count in rank_counts.items() if count == 4][0] kicker = [rank for rank, count in rank_counts.items() if count == 1][0] return HandRanking(HandType.FOUR_OF_A_KIND, [quad_rank, kicker], sorted_cards) elif count_values == [3, 2]: # 三条+一对 trips_rank = [rank for rank, count in rank_counts.items() if count == 3][0] pair_rank = [rank for rank, count in rank_counts.items() if count == 2][0] return HandRanking(HandType.FULL_HOUSE, [trips_rank, pair_rank], sorted_cards) elif is_flush: # 同花 return HandRanking(HandType.FLUSH, ranks, sorted_cards) elif is_straight: # 顺子 return HandRanking(HandType.STRAIGHT, [straight_high], sorted_cards) elif count_values == [3, 1, 1]: # 三条 trips_rank = [rank for rank, count in rank_counts.items() if count == 3][0] kickers = sorted([rank for rank, count in rank_counts.items() if count == 1], reverse=True) return HandRanking(HandType.THREE_OF_A_KIND, [trips_rank] + kickers, sorted_cards) elif count_values == [2, 2, 1]: # 两对 pairs = sorted([rank for rank, count in rank_counts.items() if count == 2], reverse=True) kicker = [rank for rank, count in rank_counts.items() if count == 1][0] return HandRanking(HandType.TWO_PAIR, pairs + [kicker], sorted_cards) elif count_values == [2, 1, 1, 1]: # 一对 pair_rank = [rank for rank, count in rank_counts.items() if count == 2][0] kickers = sorted([rank for rank, count in rank_counts.items() if count == 1], reverse=True) return HandRanking(HandType.ONE_PAIR, [pair_rank] + kickers, sorted_cards) else: # 高牌 return HandRanking(HandType.HIGH_CARD, ranks, sorted_cards) @staticmethod def _isStraight(ranks: List[Rank]) -> Tuple[bool, Rank]: values = sorted([rank.numeric_value for rank in ranks], reverse=True) is_regular_straight = True for i in range(1, len(values)): if values[i-1] - values[i] != 1: is_regular_straight = False break if is_regular_straight: # 返回最高牌 highest_rank = None for rank in ranks: if rank.numeric_value == values[0]: highest_rank = rank break return True, highest_rank if values == [14, 5, 4, 3, 2]: # A, 5, 4, 3, 2 return True, Rank.FIVE return False, None