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gametree/test/p_creat.py
2025-11-06 17:41:59 +08:00

68 lines
2.1 KiB
Python

import sys
from pathlib import Path
import pytest
from gametree import Game, PlayerId, Street, ActionType
def make_players(n, stack):
return [(PlayerId(i, f"p{i}"), stack) for i in range(n)]
def test_player_states():
sb = 5
bb = 10
d_idx = 1
n_player = 4
stack = 500
players_init = make_players(n_player, stack)
g = Game(players_init=players_init, small_blind=sb, big_blind=bb, dealer_idx=d_idx)
assert g.current_street == Street.PREFLOP
sb_idx = (d_idx + 1) % n_player
bb_idx = (d_idx + 2) % n_player
next_idx = (d_idx + 3) % n_player
# init_bet
assert g.get_sb_amt == sb
assert g.get_bb_amt == bb
assert g.get_sb_idx == sb_idx
assert g.get_bb_idx == bb_idx
assert g.get_next_act_idx == next_idx
# init_players
players = g.get_active_players
assert len(players) == n_player
for idx, p in enumerate(players):
assert p.hand_cards is not None and len(p.hand_cards) == 2
if idx == sb_idx:
assert p.stack == stack - sb
assert p.committed == sb
elif idx == bb_idx:
assert p.stack == stack - bb
assert p.committed == bb
else:
assert p.stack == stack
assert p.committed == 0
# init_deck
deck = getattr(g, 'deck_manager', None)
rem_cards = getattr(deck, 'remaining_cards', None)
assert rem_cards is not None
assert rem_cards() == 28 # 36-8
# first_player
legal_actions = g.legal_actions(g.players[next_idx].pid)
assert legal_actions is not None and len(legal_actions) == 4
assert set(legal_actions) == {ActionType.FOLD, ActionType.CALL,
ActionType.RAISE, ActionType.ALLIN}
# n_players = len(players_init)
# if n_players < 2:
# expected_sb = None
# expected_bb = None
# elif n_players == 2:
# expected_sb = d_idx
# expected_bb = (d_idx + 1) % n_players
# else:
# expected_sb = (d_idx + 1) % len(players_init)
# expected_bb = (d_idx + 2) % len(players_init)
# assert g.get_sb_idx == expected_sb
# assert g.get_bb_idx == expected_bb