181 lines
6.3 KiB
Python
181 lines
6.3 KiB
Python
from __future__ import annotations
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from typing import List, Dict, Optional
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from pathlib import Path
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from shortdeck_arena.simulation import Simulation
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from shortdeck_arena.agent import HumanAgent
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from shortdeck_arena.game_stage import BlindConfig, GameStage, PlayerState
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import uuid
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class ArenaGame:
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def __init__(self, starting_stack: int = 1000, max_players: int = 6,
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small_blind: int = 1, big_blind: int = 2):
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self.agents = []
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self.player_names: List[str] = []
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self.starting_stack = starting_stack
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self.max_players = max_players
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self.sim: Optional[Simulation] = None
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# 筹码管理
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self.stacks: List[int] = []
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# 盲注配置
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self.blind_config = BlindConfig(small_blind, big_blind, ante=0)
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# 游戏标识
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self.game_id = str(uuid.uuid4())
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def join_game(self, name: str) -> int:
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if len(self.player_names) >= self.max_players:
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raise ValueError("table full")
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pid = len(self.player_names)
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self.player_names.append(name)
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agent = HumanAgent(pid)
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self.agents.append(agent)
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self.stacks.append(self.starting_stack)
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self.sim = Simulation(self.agents, self.blind_config)
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return pid
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def info(self, player_id: Optional[int] = None) -> Dict:
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"""获取游戏状态信息"""
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if not self.sim:
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return {
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"game_id": self.game_id,
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"players": self.player_names,
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"stacks": [],
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"dealer_index": 0,
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"current_turn": 0,
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"pot": 0,
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"stage": "preflop",
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"actions": {},
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"player_cards": [],
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"board_cards": [],
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}
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# 更新栈大小 (扣除已投入底池的金额)
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updated_stacks = []
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for i, base_stack in enumerate(self.stacks):
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pot_contribution = self.sim.pot[i] if i < len(self.sim.pot) else 0
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updated_stacks.append(max(0, base_stack - pot_contribution))
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for i in range(len(self.stacks)):
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if i < len(updated_stacks):
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self.stacks[i] = updated_stacks[i]
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player_cards = []
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board_cards = []
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# 获取玩家手牌
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try:
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if player_id is not None and 0 <= player_id < len(self.agents):
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player_cards = [str(c) for c in self.sim.player_cards(player_id)]
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except Exception:
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player_cards = []
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# 获取公共牌 (根据当前阶段)
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try:
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current_stage = self.sim.current_stage.value
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board_cards = [str(c) for c in self.sim.board_cards(current_stage)]
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except Exception:
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board_cards = []
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# 获取可用动作信息
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actions = {}
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if (player_id is not None and player_id == self.sim.current_turn and
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self.sim.current_stage != GameStage.FINISHED):
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call_amount = self.sim.get_call_amount(player_id)
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available_stack = updated_stacks[player_id] if player_id < len(updated_stacks) else 0
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# 更新node_info以包含实际栈信息
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node_info = self.sim.node_info()
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node_info["bet_max"] = available_stack
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actions = {
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"call_amount": call_amount,
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"bet_min": node_info["bet_min"],
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"bet_max": node_info["bet_max"],
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"can_check": call_amount == 0,
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"can_fold": True,
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"can_call": call_amount > 0 and call_amount <= available_stack,
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"can_bet": available_stack > call_amount,
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}
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return {
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"game_id": self.game_id,
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"players": self.player_names,
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"stacks": updated_stacks,
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"dealer_index": 0, # 简化:固定庄家位置, (优化轮询)
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"current_turn": self.sim.current_turn,
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"pot": self.sim.total_pot,
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"stage": self.sim.current_stage.value,
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"actions": actions,
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"player_cards": player_cards,
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"board_cards": board_cards,
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"player_states": [state.value for state in self.sim.player_states],
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}
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def apply_action(self, pid: int, action: str, amount: Optional[int] = None):
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if not self.sim:
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raise ValueError("no game")
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# 验证动作合法性
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if pid != self.sim.current_turn:
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raise ValueError(f"not your turn, current turn: {self.sim.current_turn}")
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if self.sim.current_stage == GameStage.FINISHED:
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raise ValueError("game already finished")
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# 获取玩家可用筹码
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pot_contribution = self.sim.pot[pid] if pid < len(self.sim.pot) else 0
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available_stack = self.stacks[pid] - pot_contribution
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# 预处理动作和金额
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action = action.lower()
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if action in ("bet", "raise") and amount is not None:
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# 限制下注金额不超过可用筹码
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if amount > available_stack:
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amount = available_stack
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# 如果全下,可能需要标记为allin
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if amount == available_stack and available_stack > 0:
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self.sim.player_states[pid] = PlayerState.ALLIN
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elif action == "call":
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# call动作的金额验证
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call_amount = self.sim.get_call_amount(pid)
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if call_amount > available_stack:
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# 不够跟注,自动allin
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amount = available_stack
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if available_stack > 0:
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self.sim.player_states[pid] = PlayerState.ALLIN
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try:
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self.sim.apply_action(pid, action, amount)
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except ValueError as e:
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raise ValueError(f"invalid action: {e}")
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self.sim.dump_data(Path.cwd() / "shortdeck_arena_history.jsonl")
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@property
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def current_turn(self) -> int:
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if not self.sim:
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return 0
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return self.sim.current_turn
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@property
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def pot(self) -> int:
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if not self.sim:
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return 0
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return self.sim.total_pot
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@property
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def history(self) -> List[Dict]:
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if not self.sim:
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return []
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return self.sim.history
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